I daily check new games on Steam, ones that are available for Mac, not just once, but multiple times a day. It’s been frustrating not being able to find exciting RPG games lately, and since I’ve finished most of my puzzle games, Ego Protocol was a perfect fit, a game that will work my well rested brain a little bit. I believed that the puzzle game was making a grand first-time entrance on Steam, but apparently, it was already released as an Android app for Google Play for free. Ego Protocol is a single-player puzzle game that’s developed by Static Dreams, and is available for Android, Windows Phone, and now PC. The game supports six languages: English, French, German, Spanish, Polish, and Russian. I didn’t understand my Polish options menu, so I assumed it was a robotic themed writing to go with the game, I mean it sort of makes sense. The reason the game starts with a Polish menu, is most likely because the game is inspired by a Polish game that was released in 1992 called ElectroBoy.
The game is very simple, yet fun, and defiantly extremely challenging at times! It’s a fast pace game, with several ways to finish each level. It includes 60 levels, 4 different mechanics of playing, and to test your skills, there will be enemy robots standing in your way, as well as shooting guns, trapdoors, mines, and many other deadly hazards. In this game, you’re supposed to escort your humanoid character into the exit, by creating, and clearing the passage for it. The way to do so, is to manipulate the tiles before, and while the droid is moving. You can also control the droid to take actions such as halting, which is useful to pass the sentry cannon without getting hit, shooting, to open doors, and get rid of enemy robots, jumping, to surpass deadly road gaps.
Other elements include teleports, allowing the humanoid to teleport from one tile to another, time-pauser, that buys some time (because there’s an achievement timer ticking), and ego fragments, the ego fragments you collect, the better your score gets. With given obstacles, the game is here to find how fast the player will control the situation into his advantage by swapping the right tiles, and rows, as well as avoiding enemies, and traps, in order to guide the adroid safely to the exit.
The company is still looking into people’s complains about the tiny error bits, and the game did lag once or twice, but nevertheless, the game delivers a fun experience, and challenges one’s mind. The graphics and music are both well done, and interesting. I like the twists, and changes while climbing to higher levels, but that still doesn’t refresh the gameplay each time. It’s a good game, but it feels as if levels are repeating themselves, so I’m not really sure that I have the gut to finish those 60 levels.
I give it 5/10